Keywords

The rules vocabulary โ€” a civilization skin over the engine's mechanics (mecanica = the engine concept it maps to).

Counter bonus_vs
Deals bonus damage against a specific class (e.g. pikemen vs cavalry).
Siege area_damage
Hits every target around the point of impact.
Overwatch auto_attack
Fires on its own at enemies that move into range.
Upkeep maintenance_cost
Costs resources each turn; cut off from supply, it disbands.
One-Use consumable
Detonates and is consumed on attack.
Golden Age escalation
Grows stronger as your civilization advances through the ages.
Last Stand death_damage
When destroyed, strikes back at whoever killed it.
Scorched Earth death_terrain
When destroyed, poisons the tile โ€” occupiers lose HP until it clears.
Intimidation deterrence_aura
Its mere presence weakens the attack of adjacent enemies.
Zone of Control zoc
Enemies spend +1 movement to enter the tiles around it.
High Ground high_ground_range
On a hill, +1 range. Taking the heights matters.
Flanking flanking
+2 damage when an ally is on the opposite side of the target.
Charge no_summoning_sickness
Can move and attack the turn it musters (no delay).
Entrench fortify
If it doesn't move, it gains defense (digs in).
Muster on_enter
Triggers an effect when it enters play.
Fallen on_death
Triggers an effect when destroyed.
Ambush stealth
Hidden until it attacks or is revealed by scouting.