Campaign

Each phase teaches one piece of the game. The same source feeds the playable phase, the in-game coach and this page — one source of truth.

Phase 1 Defend against the bandits Tier 1

Bandits surround the camp. Hold the infantry line and clear the threat before they advance.

Teaches
  • Combat is automatic — units engage and trade damage on their own.
  • Moving a unit pulls it off autopilot — that's how you focus fire and turn the hard phases.
Objective
Defeat the 3 bandits.
Reward
1 talent point · unlocks fase_02_economia
Stars
  • ★★★ win within the scenario's par
  • ★★ win within par+2 turns
  • win

The first lesson of Empires: combat is automatic, but control is yours. Moving a unit pulls it off autopilot — focusing fire is what separates a narrow win from a rout. The bandits (militia) are fragile and don't retreat; your infantry holds and wins the trade.

Upcoming

Phase 2 fase_02_economia Tier 2
Teaches
economiafarm idle
to design
Phase 3 fase_03_civil Tier 2
Teaches
populacaomaravilhas
to design
Phase 9 fase_N_mini_run Tier 3
Teaches
3 pilaresage-up
to design

source: phases.json + phases/*.json