Cards

Units skinned over the engine's mechanics. Tier ≈ era (1 ancient → 4 modern).

SettlerT0

Builds and gathers — the backbone of the realm.

MilitiaT1

Townsfolk handed spears. Cheap and expendable.

InfantryT1

The line that holds the field.

Counter
PikemenT1

Brace against the charge; the ruin of heavy units.

Counter
CavalryT2

Speed to flank, break and pursue.

Flanking
ArtilleryT2

Saturation fire on everything around the impact.

Siege
SappersT2

Bring the walls down.

CounterSiege
Anti-AirT3

Eyes and guns turned to the sky.

Counter
TanksT3

Iron that rolls over the line.

Charge
FightersT3

Command of the skies.

SubmarineT3

Unseen beneath the waves.

Ambush
Recon DroneT4

Sees what the enemy tries to hide.

Ambush
MissileT4

One flight, one target, no return.

One-Use
Nuclear WarheadT4

The age that could end all ages.

One-UseScorched EarthLast Stand